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Thread for the coordination of the proposed 39chan VN from >>>/leek/35443
To make this a success, we need writers, artists, programmers, and musicians/producers.
For coordination, use this thread. We're just in the ideas stage for now. If you are planning to contribute to this in any sort of meaningful capacity, please use a username & tripcode so we can actually keep track of who's who. Once we have an idea of what needs to be done, I setup https://kanban.39chan.moe to keep track of it all, and will setup a git repo as well later on.
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I'll be shocked if this goes anywhere but anyway if we're doing a MV girl dating sim can Primadonna from Echo be one of the options?
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>>35532
So what kind of gameplay are we aiming for here? I think it can be assumed we want to do a multiple choice branching paths VN, but we should definitely figure out how complex we want that to be, like using a hearts system or a full on CYOA format or just pick a route near the start and get railroaded into it. maybe we could choose a particular dating sim that we think will be a strong reference point for how to do things?

Also, trying out tripcodes right now, not sure if it'll take a few posts to get it working.
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>>35537 (Me)
Oh I got it first try. I'll stay anon for a bit until roles are decided though
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>>35537
Unrelated but are you Hitori's artist by chance?
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I want to contribute to this somehow but I've never actually played a dating sim. I've played VNs before, but not that type.
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>>35536
This is how i find out that the girl from Echo isn't GUMI and has a name
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Just dont use Github. Terrible site. They kept shadow banning me for no reason. Use Codeberg or Gitlab or use some program to host the code on the site you set up. Also you do not inherently need to code, can just use a game engine suitable for visual novels.
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>>35537
you could go with simple 1 character = 1 full route from start to end, but that's a lot of work, which scales linearly with character amount
if I may suggest a game structure to copy - Slay the princess
basically StP gimmick is that you have a Princess that changes into different characters per chapter, depending on player choices
I think it would be easier to write, since technically you are just changing 1 main story, instead of doing multiple separate ones
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>>35550
i assume we would use renpy, unless there is a desire for some more complex gameplay like a rhythm element, in which case godot would be good
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>>35547
Renpy is free and just works
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>>35552
The idea is that they're separate people though. That would only work with Mikus i think.
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>>35537
I would think a mostly traditional multiple route format (ala Key) as opposed to something more RPG like tokimeki
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I'm gonna ask the real question here, what girls and boys? will we be able to date?
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>>35594
I think I agree on this. I haven't played any Key VNs so not sure how linear they are but I feel like a branching path to each girl route plus a Good/Bad end for each of them would be suitable. It doesn't have to be super long per route of course, we can scope the length of everything appropriate to what's most reasonable.

There's still a few common variations within simpler multiple route games so I've tried to separate it into 3 general structures we could pursue. We don't have to specifically do these diagrams verbatim of course, they're just visuals to help elucidate decision-making.

>>35539
Nope (though I'm wondering why you thought so)
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>>35601
I would think A is the most straightforward. In the past I've found it satisfying when the "introduction" phase sets up a conflict, and the Girl 1/2/3/4 good endings resolve it in different ways. You could also add a couple bad ends in the interim for obvious villain characters. Or, also, a Girl 5 who is unlocked once you date girls 1-4 (to me it would make sense if it was Retry Now miku)
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>>35606
Love Love Nightmare Miku
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Reminder that the MVCDB (site that 39chan is also partnered with) exists. It doesn't cover every character ever made and there are some non-Vocaloid ones but you can at least get some ideas from there.
https://mvcdb.miraheze.org/
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Any chance of Dagako being included? She's the Strobe Light girl.
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You could add a small degree of randomization to have one or two routes that not everyone will get to. Just not too small an odds to not overly frustrait people trying to get to it for completionism since they will just create a save spot and keep doing it till it shows up.
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I feel like it would make sense if character suggestions included a few ideas for stuff that could happen in their routes/what the requestor expects from the character's inclusion to make it easier for whoevers gonna write
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>>35656
You could meet either Dagako or Osage-chan in the train
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bump
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I'm tempted to suggest nurse Calgado because they're the only character I can think of I would truly grow old with but they might just be too fresh in my mind and might not count as an MV character since it's just their main design. I guess you'd interact in some kind of ward and they'd be all teasing and demeaning of course. I wanna sit on the thought for a bit to see if I can think of a more interesting premise for an MV character though
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The concept of a MV Miku dating sim reminded me of this image. Which, fun fact, was drawn by the same guy who made Toriko's portrait.
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>>35866
He's drawn a couple mikus before
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i am forgotten...
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>>36777
i rember
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So uh, plans?
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>>35858
As much as i like Calo, the Debit Bit MV just uses the Yamai version of his UTAU design, so it's not really a MV character.

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