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ClipboardI….png - 31.40 KB (447x447) Download SauceNAO IQDB Yandex
Is it worth buying an Xbox 360 kinect for motion capture in MMD these days?
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>>1025
Nah. Maybe back in the 10's but we're in the AI age now.
There's AI tools which convert video data to motion data so you don't need to spend 30 dollars on a device for a console you don't even own.
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>>1025
First post is correct, just use a video to motion converter and then clean up the motion
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Someone created a FBX to VMD converter for motions which makes it even easier to do this now
https://reze-rig.vercel.app/
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>>1028
great find even for non mocap stuff
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Are there any tools to clean up a motion? Cause whether you use video to motion AI or actual mocap the end result is always pretty messy
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>>1028
Whoever made this site is a god, thanks anon
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ClipboardI….png - 457.17 KB (1914x922) Download SauceNAO IQDB Yandex
oh ok
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>>1028
Is there an FBX (model) to VMD converter that makes the models have MMD type bone rigs? I tried using MMD tools with a model I have that was ripped from a PC game but it basically told me to get fucked.
I don't really know what to do since the model's spine has a lot of bones for some unknown god forsaken reason...
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>>1038
I meant PMD not VMD sobbing ..... or PMX, I guess. Either way is fine. I own both PMD and PMX editor so there's also that.
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>>1038
Just import an FBX into Blender then export it as PMX and that's it. You may have to rename bones and/or add IK rigs though.
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>>1027
What are some good video to motion mocap sites that are free? Idc if the output ends up being a bit stuttery.
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>>1040
I did that already, the issue is when following a guide to rename bones the model has too many spine bones, thus idk what the heck to do about them
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>>1042
I think you'll be fine if you number them
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>>1043
You can also try to merge them if you know how. I'm not gonna go super into detail in this thread but there are tutorials out there on merging weights.

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