No.684
After many painful hours in Blender, learning how to make hair, learning how to export MMD models, asking friends for help with the textures, attempting to weight paint after 3 years without rigging, reading guides, asking AI for help translating Japanese words, and fucking around in PMX editor, my masterpiece is complete.
I bring you the Vocaloid meme to end all Vocaloid memes. The fanloid, the myth, the legend - Yukarietto / Concerned Yukari. And yes, this is my first MMD model EVER. She is a buggy little creature, so I don't recommend using poses/motions meant for other models. Now go and spread this little demon everywhere you can.
Feel free to make edits, or port it to other games/engines. I don't ask for credit but if you really gotta credit me, credit me as Snail.
DL:
https://files.catbox.moe/lva506.zip (Edited by Mod)
No.685
>>684You are a god anon

No.686
Getting a tripcode because i can. I forgot to mention that the model comes with a couple shape keys for the mouth and eyes. The ones that modify the shape of the eyes were made by my friend.
No.687
hey anons reading this thread, do something cool with the model and i'll make it into a banner
No.689
Someone should show this to the original artist
I don't think they're aware that their Yukari is popular here
No.691
>>690Turns out i am a dumbass and attached the version with the outdated broken texture, here's the fixed ver
https://files.catbox.moe/o4vcpu.zip No.693
>>692I can take a look this weekend and see if I can figure out a solution
No.695
The model's limbs are buggy
No.697
>>694Very cool now let's see Shiteyanyo, Larval Rin, Honey Lily, Takoluka and Etto
No.702
>>701Add Wiener miki and Peart- oh wait she doesn't have a MMD model
No.704
>>703I recognize that pink UI...
No.705
>>703How'd you remove the lighting on the model
No.707
>>706I could make one but it'd have to be a static prop
No.709
>>708Are you on Linux with an XP theme
No.710
>>706Trying to think of other weird derivatives to add to this. Are Pogini's MIlk themed derivatives available for MMD?.
No.712
we need someone to start porting the model to other games like GTA V, Gmod, etc
all those games that are easy to mod
No.713
>>707Snail, if you feel like updating the model, I think the biggest improvements would be this
>>708 and touching up the texture to fix the shading on the neck. It would also be good if MMD outlined the mouth, but I don't know how to get it to do that.
No.714
>>713the shading on the neck is intentional, it's made to look like the original drawing but yes the other adjustments sound good
I can't promise a new version because i am still a newbie to all this but i'll try
And if i end up disappearing like many other MMD creators have, feel free to make any edits you deem necessary to the model
No.721
>>702>No pearto modelThis is both shocking and also not really because MMD is dead but wew, I would've expected someone to have made one considering she's been modded into games like Gmod.
No.722
>>716Missed the most important one dayo
No.723
>>699XP supports PMX formats? I thought they didn't work on 32bit systems
No.725
Currently working on an updated version of this creature with eyebrows and a better armature
No.727
>>684i should 3D print this etto
No.728
>>726Can you make her do the face now that she has those eyebrows
No.730
>>726I actually forgot to suggest it and just drew them on. Ideally you would want the eyebrows and eyelids on the head behind the hair, but allow them to be visible through it. I believe you can do that in other software, but I have no idea if that's possible in MMD. It will look weird from other angles if the eyebrows and eyelids are in front of the hair, but it could be pretty funny. You should try it and see.
No.731
>>730I'm too much of a noob to do that tbh
I know it's possible but you gotta remember i have little experience making models for MMD, i've only worked with Source and UE before
No.734
Well i've fucked up the entire mouth trying to add an outline so that might come in the next version
No.735
Alright i have good and bad news.
The good:
<Model has eyebrows now<Model works in MikuMikuOnline now (how? idk. likely the issue i mentioned earlier about bone names)<PMD support added<New armature<Model still has IKs but I've merged the toe/ankle bones so you'll no longer have Yukari with extremely long toesThe bad:
<PMXEditor refused to export the model without shiny textures<The outlines look too thick from a certain distance (especially the smaller set of eyebrows)<Compatibility with motions meant for big characters still sucks<No mouth outline because i couldn't figure it outhttps://files.catbox.moe/ozdqf3.zip No.737
Thank you for adding PMD support
No.739
>>738Nope, i just forgot to categorize them
Will reupload soon
No.740
>>739Done
i still haven't been able to fix the textures
https://files.catbox.moe/ar6qzu.zip No.741
>>735I had to look this up since never used it before. Glossy is caused by spheres so you must have a SPA/SPH file causing this. Im just going by this
https://learnmmd.com/http:/learnmmd.com/pmxeditor-quickly-edits-mmd-model/This is the weirdest URL I've ever seen never seen a site set up this way before lol
No.742
>>716I should mention something since there seems to be some trouble with PMXEditor. When I said I but a massive number as the reflection, I remember that I specifically inputted twelve 9s, so 999,999,999,999 without the commas (one trillion - 1), which is being shown as 1E+12 in the screenshot.
No.743
>>741I don't think that's it, the model looks fine in PMXEditor, just not MMD itself
No.747
>>744Nice. Kind of funny seeing the massive shadow her head casts.
No.749
>>709just using a plugin that gives PMXE XP’s themes.
>>713> It would also be good if MMD outlined the mouth, but I don't know how to get it to do that.MMD’s outline system is finicky and kinda ugly for stuff like that. modeling an outline via backface culling would be the optimal route imo
No.750
>>748Can you link the pien model
No.801
Please port Etto-chan to other engines like Source
No.802
>>745Oh that's Etto sex...
No.803
>>801OP doesn't know how to.
You should commission it yourself. A garry's mod playermodel is like 20 dollars these days.
No.822
>>821Science isn't about why, it's about why not
No.873
>>872Etto-chan blowing up cars would be fun. I should try learning how to mod that game.
No.876
Is the original artist aware that his drawing from 2024 is an inside joke here?
No.880
>>879well shit it crashes my game. i'll see if i can find a way to fix this.
No.881
>>880Etto-chan is too powerful
No.882
>>880Just a few minutes ago i had gotten it to work. After re exporting it crashes the game, wtf?
No.884
>>883Since when can you make GTA San Andreas models in Blender? Aren't GTA modding tools usually locked behind 3ds max?
No.908
You're telling me that you learned basic modeling in Blender, rigging and weight painting and PMXEditor just to make this? You're an inspiration OP.
No.909
>>908I'm not OP but with this site being so OC-based I've been taking the time to learn new abilities too. Its been motivating me to learn music production and animation. Thank you 39chan(?).