No.55[Last 50 Posts]
Hey everyone, we're proud to announce the launch of our official MikuMikuOnline English server "MikuMikuTogether".
Make sure you read the goddamn guide before installing/joining. Don't flood this thread with questions about why your game crashed.What is MikuMikuOnline?MikuMikuOnline is a 3D MMD-based chatroom game released in 2012. For years the game remained in a somewhat unplayable state until a god named Washishi descended from the heavens to release his own version of the client called WSS-mod.
Links>FAQ + Commands + Guide on how to set up MMOThis link contains everything you need to get started: a guide, the chat commands, controls and a FAQ
https://mikumikutogether.neocities.org/how-to-set-up-mmo>Download our clientWe use a custom version of WSS-mod. You can download it here.
https://mikumikutogether.neocities.org/download>List of modelsThis is a list of models included with our version of the client. If you've downloaded MMO from the MikuMikuTogether site, these are the characters included with our version.
https://mikumikutogether.neocities.org/charsServer IPmmo.39chan.moe (English Only)
No.57
>>55can't wait to try this out later.
i haven't seem mikumikuonline in ages
No.60
Currently messing around and testing this out. I was looking through the models and animation files because I thought the lack of jump animation was weird. It turns out there isn't any jump animation, only standing, walking, and running. Some models use custom animations for those 3, but still only have those 3 animations. Seemingly all except for '(Suzu) Mikudayo', which has 3 additional animations being 'bow', 'wave', and 'panic'. Other models cannot use these animations by default, but if you copy the relevant section from Mikudayo's info.json to another model's, they will be able to use them upon restart (Initially I assumed /reload would work for this purpose rather than having to restart, but this does not seem to be the case.). It is also possible to put your own animations in, though I don't know if other people will be able to see it without the .vmd in their files.
Also, the height parameter in the info.json files does not affect the model in anyway. But if altered, does change the camera and jump height. Making your character height a high number like 50 lets you play a super zoomed out top down view if you want. It's not practical but it can be entertaining.
No.68
Have not been able to connect recently, is server kil?
No.69
>>68seconding, also unable to connect
No.74
>>73If the client works on Linux i'll make sure to update the site :^)
No.97
>>60That's pretty much how it works. I think it'd be fun to have a custom 39chan map and room interiors like shops and banks for roleplay but i have no idea how to make maps for this.
No.101
>>97Wouldn't it just be making sure a stage is in .x format and renders properly? Granted I'm basing this off of the stages included in the zip file.
No.102
>>101I believe you have to set the spawn points manually, correct me if I'm wrong. I'm not even sure how you'd obtain your character's coordinates on this thing so that's probably something you have to use MMD itself for.
No.105
We should have a custom 39ch map
No.143
We really should schedule a meetup in this game
No.167
i think we should plan a MMO meetup
No.169
>>168Shit i'll join you anons hold on
No.172
I'm no longer in the game but i hope you succeed in making the game run on Linux, lapis anon
We believe in you



No.174
>>172It runs fine insofar as I can wander around, set my model, and see other people and their chat, I just can't send messages or set my name after the first thirty seconds or so on the server. I'm not sure it's even an OS issue specifically. I'm pretty tapped for things I can try at this point, the only different result I've managed to get is the game not launching at all. A Windows VM might do the job but I can't be bothered setting one up.
No.185
>>174did you ever get it working
No.186
Shoutout to those three anons on MikuMikuOnline on the 15th, i hope we meet again
No.187
>>185Haven't looked at it since. I don't really have any ideas as to what the problem could be. Might run it by some of my friends that also use Linux to see if they get the same result or not. It would be nice to at least narrow down whether it's specifically an OS issue or not.
No.188
>>187Anon i run the neocities linked in OP. Let me know if you discover anything so i can add it to the site.
No.201
can someone set a date for a MMO meetup already
No.203
can you reupload the client download to another site? mega kept crashing both of my browsers whenever i tried downloading it.
No.205
Maybe it should be reuploaded to archive.org
No.206
Is anybody else having trouble connecting to the server? For me it gets stuck on an infinite "Connecting" screen
No.208
>>207I'm pretty sure the server's been down for a while now
No.209
>>208Sad, funny enough when i ping the IP i get a reply, but that must be the main site or something
No.212
>>211Oh shit, MikuMikuOnline is back?

No.213
>>212the 39chan MMO server is
No.218
Does anyone know what port the client uses to connect? I just realized that my problem could be that OpenSUSE uses a really strict firewall by default.
No.219
>>218Apparently it's "39390" based on the default config, you could change it i guess
No.220
>>219>3939Literally "thank you miku" kek
No.222
very basic question, but how do you add bgm? it's very eerie without any audio lol
No.223
>>222Put a mp3 file in the audio folder
No.225
>>221>>224What is this game even about?
No.226
>>225You can be a voicesynth and fuck around the map, is mostly a chatroom tbh
No.227
>>225Literally just a chatroom with 3d avatars
No.232
>>231evenings EST are good for me, they're pretty much in the morning-midday area for my timezone
No.235
>>233forgot to type oop. will be there shortly
No.236
MMO is comfy
No.244
>>243I have no idea why you'd want to try Reshade or RTX on a game like this but I'm intrigued, go for it anon
No.245
>>244Thanks anon, sadly i don't think rtx remix will be possible, simply due to this game being made in directx10, kinda hilarious how this game has a more updated version of dx than MMD and that you could put rtx remix on MMD(in theory)
No.246
>>245Technically you could use that pseudo-RTGI mod for Reshade by MartyMcFly but I personally find it pretty mediocre. Also with effects being a thing you don't really need RTX on MMD lol.
No.247
>>246It's not about "needing it" it's about doing it just because you can.
No.248
>>247I understand, lol
I've tried ReShade on GZDoom before No.250
>>240am i retarded or is there no audio folder (that comes with a fresh dl)
i tried to make one but the game doesn't seem to pick it up. does it need to be in a specific directory?
No.251
>>250you need to make a folder called "music" and a folder called "se"
No.256
>>254The MikuMikuOnline server. It's called MikuMikuTogether.
No.259
>>258Did you just make this
No.260
>>259before i went to bed actually
No.261
Hello everyone! I was testing various models in MMO/MMT, and the only model I like that works that I've found so far that isn't already in the list is this one.
I figured I would share it so if I or others use it they can see it!
https://files.catbox.moe/2myjp0.zip No.265
dicksword? IRC? Telegram? Hell no, real men use MikuMikuOnline
No.267
was testing the official gynoid MMD models and this happened to xin hua's 2p model. i have no clue what happened, all of them have that beam issue but none of them except this one have had their textures fucked up.
>>266theres been a few more people on the site recently so hopefully we'll have some new frens. we don't bite
too much No.268
>>264every day is probably too frequent imo. once or twice a week would prevent burnout and bring in a larger amount of people i think?
god i wish i hadn't made plans tonight...

No.273
I'll be on at 9PM EST regardless
No.274
I'm an hour early but i'm there
No.279
If anyone's interested it seems the MMO source code is available on Github. The WSS version at least.
https://github.com/washishi/MikuMikuOnline_wss-mod No.280
Lapisanon curse is real
No.283
>>282What's Hachune doing there
No.284
>>283Hiding from the ghost of lapisanon
No.286
>>285A bit early but i'm here
No.287
might be a bit late, sorting out internet stuff but i'll hop on when i can
No.293
>>292bros i swear to god this is the most fun i've had in years, it's fucking glorious. the moonwalk line was especially fun as fuck

No.295
Neato stuff but you guys should make some sort of model pack instead of just dropping them in the thread, that way they can be added to the new client whenever that comes out
>>288>>290>>291>>294 No.297
The model dump should be a separate thread from this
No.299
Lapis curse is a real thing
No.301
Im gonna create a model pack soon. Will test some of the Anomaro models tomorrow, hopefully they wont get beams.
No.323
>>321>>322Holy shit what the fuck is that thing
No.327
>>325The player is real, the model is just a ghost meiko i downloaded off DA
No.328
Can confirm that the ghost player is still in the server. I spawned right in front of him.
No.330
>>329I think i've found out what this ghost player really is
>Their tripcode is JnrwxP6E(JW>The information he posted in chat appears to be earthquake info, more specifically one that happened in the Iwate Prefecture a few minutes ago>Upon looking up "Iwate Prefecture Earthquake" on Twitter i get similar information>They don't respond to messages, even if you type in JapaneseObviously, it's not a human player. Or at least i don't think he is. Chances are they are a news bot(?) or prehaps an earthquake bot for Japanese players that somehow made its way to our English server.
No.331
Someone in the server just told us that the 'ghost player' is actually an Earthquake bot. Not sure how it made its way onto an English server but it's harmless.

It's funny to pretend that it's a ghost though.
No.336
>>335we were too retarded for it to handle
No.338
Wake up it's time
No.356
Any clue what happened to that one guy from Chile who joined during the whole "ghost player" thing? Miss that fella
No.357
>>279Since the source code for WSS-mod is available on Github, some codeanon should take a look at it and attempt to fix the issues the current client has. Maybe translate the minimap too while we're at it.
No.365
>>356Chile player reporting in, I'm still around.
I'm currently in the server, just waiting for others to join later on.
No.366
>>365MMT is quite dead in the mornings, I suggest joining at night
No.472
We gotta bring this back i miss it
No.473
>>472seconding, i never got to try it out
No.474
I'm hopping on the server though I don't expect anyone else to join
No.477
we should celebrate the new year in MMO
No.478
I miss you losers
No.479
>>478We never left. We just haven't been on MMO in a long time.
No.480
I do miss MMO but I've also been busy with other stuff lately
No.481
>>477it will likely have timezone conflicts but it would be cool, and if we schedule i think we'd have a few more people hopping on than if we were to do it randomly.
No.482
This Saturday at 9pm EST
Do not miss it fags