No.24101
>>24090The emulated PS3 games are best played with an actual controller imo
No.24292
>>24288Bald IA gets a module and Nana still doesn't have one
No.24297
>>23735Honestly this is the first time I'm hearing the PS3 can emulate PSP games. I was aware of the PS2 and PS1 backwards compatibility and that some PSP games such as MGS Peace Walker had been ported to it but this is new to me. How well do they run? And more specifically how well do the DIVA games run? I'm aware some PS1 and PS2 have their own issues on PS3 hardware.
No.24309
>>24297Have not tried any PSP games yet but there is a list and most kinda dont work at all. Megpoid isnt listed and I already posted the Diva ones.
No.24492
>>24491
I said Ui mod not Module mod
No.24503
>>7015There is one but it's an edit of his swimwear module with his "banana" clipping through his shorts
No.24504
I really need to emulate the PS3 era games. Been too lazy to set up RPCS3.
No.24508
>>24504Vimm is your friend
No.24625
>>24456I don't know what the UI mod is but this is the background
https://gamebanana.com/mods/436593 No.24630
Why did the first Project Diva never get a PS2 port? The PS2 wasn't yet discontinued when it released and they were still making games for it.
No.24631
>>24630The PS2 was at the end of its lifespan by 2009. Most games made during 2009-2013 were shovelware so it made sense that they'd release Diva on what was their most recent console at the time, besides we got F and F2nd on PS3.
No.24645
I wish there was a Project Diva fangame where instead of playing as the Cryptonloids you play as UTAUs and unlock UTAU songs such as Declare war on all Vocaloids.
No.24646
>>24631The PSP wasn't their most recent console, it had come out a few years after the PS2 and the PS3 already existed by the time Project Diva came out.
No.24651
>>24630The real question is why F and F2nd never came out on the 360
No.24922
>>24520WVF hates Ui-chan so I doubt it's gonna happen
No.24979
Has anyone here tried IA/VT on Vita3K
No.25137
>>25132Does it have jiggle physics?
No.25138
>>25137asking the real questions huh
No.25178
There are some Normal difficulty charts in Megamix that feel like they were intended for Hard but they accidentally left them in Normal.
Who the hell charted Negaposi Continues?.
No.25357
Is it known why Welcome to Wobbling Field is in the files of Future Tone? Were there plans of adding Gumi?
https://tcrf.net/Hatsune_Miku:_Project_DIVA_Future_Tone No.25358
>>25178Negaposi is one of the harder songs in general. I think it's intended to align with the theme of the song.
No.25370
How do you guys deal with the 30fps lock and input delay of the PS3 DIVA games? It makes them near unplayable for me
No.25371
>>25370I'm playing on real hardware btw
No.25387
>>25370It's a bit tough to go back to but I found it fine as they were my first Diva games. I don't remember much of an input delay but I did have to calibrate the note timing substantially
>>25358This for sure. The EX chart is also very difficult relative to most other songs imo
No.25462
>>23786You guys should just commission it
No.25483
>>25464That's the Miku DLC installer for the first game on the PSP. There's a Rin/Len/Luka one too with the same weird menu screen.
No.25541
Sega still has their Project Diva F2nd page up. It's fun looking through it
https://miku.sega.jp/f2/ps3/en/game.html No.25549
>>25548Actually its for me
No.25551
>>25541Ah i miss when promotional websites looked like this and weren't bootstrapkuso with autoplaying videos and transitions everywhere
No.25553
>>25464This looks more like some sort of anti piracy screen than an actual main menu
No.25624
>>25551They don't even use Bootstrap anymore they use AI lol
No.25968
>>25464How nice of Satan to let me borrow his copy of Project Diva